Mark: This is a doc of audio resources I’ve put together for students and younger game audio folks looking to learn more. It began as a document for Full Sail students, to accompany some of the talks I give when I return to visit, but many others have expressed to me that it’s useful, so I’ve decided to keep it updated.
Florian: This is a huge compilation of articles written by dozens of industry professionals who regularly undergo hiring processes. Its purpose is to smooth out the steep learning curve of applying to audio jobs in the video game industry, specifically to AAA studios. It will help you avoid common mistakes that waste time for everyone - the recruiters, the hiring team, but most importantly, you, the applicant.
An amazing resource for learning how to record and edit sound effects at home, and make high quality content. Also studies on different games and their sound design.
Tonebenders is a collective of sound design professionals sharing their thoughts, ideas, and stories. All aspects of sound design will be up for debate, from field recording, to the final mix, from manipulation to synthesis, from track layouts to secret editing tricks.
Randy: I have been extremely lucky in film sound. I began my career working under two of the best mentors anyone could dream of: Walter Murch and Ben Burtt. The main lesson among thousands I learned from them is that film works best when it is truly and deeply collaborative. In this blog I will express my thoughts about film sound design, sound editing, music, and mixing.
Using examples from theatre, movies, music production, & more, our curriculum tackles the science and mathematics of digital sound in a practical, applicable way.
Matthew: Keep this in mind when applying for a job in #GameAudio - consider that 100's of people could be looking at a job. The points below are from my personal recruiting and application experiences and intended to help you stand out (in a positive way)
We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more
a Sound Designers Pokedex, or a Sound Designers checklist of absolutely essential sound effects to have in your library, sounds that show up in 80% of most film and video game projects