Learning Resources

General

Step by step guides on multiple avenues of sound design 

Synthesis

Amazing resource for learning synthesis

Implementation

The official course for using Wwise, by Audiokinetic

General

Mark: This is a doc of audio resources I’ve put together for students and younger game audio folks looking to learn more. It began as a document for Full Sail students, to accompany some of the talks I give when I return to visit, but many others have expressed to me that it’s useful, so I’ve decided to keep it updated. 

Employment

Florian: This is a huge compilation of articles written by dozens of industry professionals who regularly undergo hiring processes. Its purpose is to smooth out the steep learning curve of applying to audio jobs in the video game industry, specifically to AAA studios. It will help you avoid common mistakes that waste time for everyone - the recruiters, the hiring team, but most importantly, you, the applicant. 

Employment

An amazing resource for learning how to record and edit sound effects at home, and make high quality content. Also studies on different games and their sound design. 

Reel Reviews

Fantastic livestream for learning how to make a demo reel stand out, and a good place to go for website and demo critique. 

General

Lots of basic information about game audio, jobs, resources, etc

Design

Tonebenders is a collective of sound design professionals sharing their thoughts, ideas, and stories. All aspects of sound design will be up for debate, from field recording, to the final mix, from manipulation to synthesis, from track layouts to secret editing tricks. 

Design

Randy: I have been extremely lucky in film sound.  I began my career working under two of the best mentors anyone could dream of:  Walter Murch and Ben Burtt.  The main lesson among thousands I learned from them is that film works best when it is truly and deeply collaborative.  In this blog I will express my thoughts about film sound design, sound editing, music, and mixing. 

Design

Using examples from theatre, movies, music production, & more, our curriculum tackles the science and mathematics of digital sound in a practical, applicable way. 

Design

Essa: Hey new sound followers! This seems like a good time for a roundup of the various #SoundDesign craft threads I’ve done this year. Thread thread! 

Employment

Matthew: Keep this in mind when applying for a job in #GameAudio - consider that 100's of people could be looking at a job. The points below are from my personal recruiting and application experiences and intended to help you stand out (in a positive way) 

Mentorship

Introducing: the Storysinger & Co. Audio Mentorship Program!

A #GameAudio & #FilmAudio program where you can mentor or be mentored in audio! Fill out the form here to be a mentor or a mentee! 

Implementation

This video series is designed to be useful for anybody interested in this topic, regardless of game design skill level 

Resource

14 days of Soundly Pro, The Sound Success Guide, 75 free SFX from Chase Steele, 20 free SFX from Kaibrary 

General

We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more 

Challenge

a Sound Designers Pokedex, or a Sound Designers checklist of absolutely essential sound effects to have in your library, sounds that show up in 80% of most film and video game projects 

Design

4 part google document detailing sounds and processes used for Star Wars Battlefront 

Tech

Here is a huge list of resources that can help you learn how to implement audio with audiokinetic's Wwise , fmodstudio, UnrealEngine, & unity