Learning Resources
General
Mark: This is a doc of audio resources I’ve put together for students and younger game audio folks looking to learn more. It began as a document for Full Sail students, to accompany some of the talks I give when I return to visit, but many others have expressed to me that it’s useful, so I’ve decided to keep it updated.
Mark: This is a doc of audio resources I’ve put together for students and younger game audio folks looking to learn more. It began as a document for Full Sail students, to accompany some of the talks I give when I return to visit, but many others have expressed to me that it’s useful, so I’ve decided to keep it updated.
Employment
Florian: This is a huge compilation of articles written by dozens of industry professionals who regularly undergo hiring processes. Its purpose is to smooth out the steep learning curve of applying to audio jobs in the video game industry, specifically to AAA studios. It will help you avoid common mistakes that waste time for everyone - the recruiters, the hiring team, but most importantly, you, the applicant.
Florian: This is a huge compilation of articles written by dozens of industry professionals who regularly undergo hiring processes. Its purpose is to smooth out the steep learning curve of applying to audio jobs in the video game industry, specifically to AAA studios. It will help you avoid common mistakes that waste time for everyone - the recruiters, the hiring team, but most importantly, you, the applicant.
Employment
An amazing resource for learning how to record and edit sound effects at home, and make high quality content. Also studies on different games and their sound design.
An amazing resource for learning how to record and edit sound effects at home, and make high quality content. Also studies on different games and their sound design.
Reel Reviews
Fantastic livestream for learning how to make a demo reel stand out, and a good place to go for website and demo critique.
Fantastic livestream for learning how to make a demo reel stand out, and a good place to go for website and demo critique.
Design
Tonebenders is a collective of sound design professionals sharing their thoughts, ideas, and stories. All aspects of sound design will be up for debate, from field recording, to the final mix, from manipulation to synthesis, from track layouts to secret editing tricks.
Tonebenders is a collective of sound design professionals sharing their thoughts, ideas, and stories. All aspects of sound design will be up for debate, from field recording, to the final mix, from manipulation to synthesis, from track layouts to secret editing tricks.
Design
Randy: I have been extremely lucky in film sound. I began my career working under two of the best mentors anyone could dream of: Walter Murch and Ben Burtt. The main lesson among thousands I learned from them is that film works best when it is truly and deeply collaborative. In this blog I will express my thoughts about film sound design, sound editing, music, and mixing.
Randy: I have been extremely lucky in film sound. I began my career working under two of the best mentors anyone could dream of: Walter Murch and Ben Burtt. The main lesson among thousands I learned from them is that film works best when it is truly and deeply collaborative. In this blog I will express my thoughts about film sound design, sound editing, music, and mixing.
Design
Using examples from theatre, movies, music production, & more, our curriculum tackles the science and mathematics of digital sound in a practical, applicable way.
Using examples from theatre, movies, music production, & more, our curriculum tackles the science and mathematics of digital sound in a practical, applicable way.
Design
Essa: Hey new sound followers! This seems like a good time for a roundup of the various #SoundDesign craft threads I’ve done this year. Thread thread!
Essa: Hey new sound followers! This seems like a good time for a roundup of the various #SoundDesign craft threads I’ve done this year. Thread thread!
Employment
Matthew: Keep this in mind when applying for a job in #GameAudio - consider that 100's of people could be looking at a job. The points below are from my personal recruiting and application experiences and intended to help you stand out (in a positive way)
Matthew: Keep this in mind when applying for a job in #GameAudio - consider that 100's of people could be looking at a job. The points below are from my personal recruiting and application experiences and intended to help you stand out (in a positive way)
Mentorship
Introducing: the Storysinger & Co. Audio Mentorship Program!
Introducing: the Storysinger & Co. Audio Mentorship Program!
A #GameAudio & #FilmAudio program where you can mentor or be mentored in audio! Fill out the form here to be a mentor or a mentee!
A #GameAudio & #FilmAudio program where you can mentor or be mentored in audio! Fill out the form here to be a mentor or a mentee!
Implementation
This video series is designed to be useful for anybody interested in this topic, regardless of game design skill level
This video series is designed to be useful for anybody interested in this topic, regardless of game design skill level
Resource
14 days of Soundly Pro, The Sound Success Guide, 75 free SFX from Chase Steele, 20 free SFX from Kaibrary
14 days of Soundly Pro, The Sound Success Guide, 75 free SFX from Chase Steele, 20 free SFX from Kaibrary
General
We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more
We're glad to give you this in-depth collection featuring numerous exclusive sound design stories, interviews, guides, resource lists, tips, sound effects, books, jobs, community pages, and much more
Challenge
a Sound Designers Pokedex, or a Sound Designers checklist of absolutely essential sound effects to have in your library, sounds that show up in 80% of most film and video game projects
a Sound Designers Pokedex, or a Sound Designers checklist of absolutely essential sound effects to have in your library, sounds that show up in 80% of most film and video game projects
Design
4 part google document detailing sounds and processes used for Star Wars Battlefront
4 part google document detailing sounds and processes used for Star Wars Battlefront
Tech
Here is a huge list of resources that can help you learn how to implement audio with audiokinetic's Wwise , fmodstudio, UnrealEngine, & unity
Here is a huge list of resources that can help you learn how to implement audio with audiokinetic's Wwise , fmodstudio, UnrealEngine, & unity